Much like Obsidian's Star Wars game, Knights of the Old Republic II, the developer's entry in the Fallout series, New Vegas, is particularly beloved by fans of the franchise. While there's been no indication Obsidian will get to take another swing at Fallout, a group of modders are working to bring New Vegas into the more modern confines of Fallout 4.
Take a look at this exciting project.
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To celebrate the new year, the team behind the Fallout 4: New Vegas mod recently released a new video (via PC Gamer) showcasing some of their work so far. As you can see below, we get a look at some perks from New Vegas as the player enters the perimeter of Goodsprings, the town where players start out in the old game. We also get to see some combat against a poor settler who was simply minding their business, which in turn shows off the returning Karma system. All of this happens while music from Radio New Vegas plays from the Pip-Boy.
While this video only offers a glimpse, the mod's goal is not just to bring elements of New Vegas into Fallout 4, but to port the entirety of it into Fallout 4's Creation Engine. Unfortunately, there's not yet a date for when we'll see it, although you can follow along with its development on the mod's official Facebook page.
We don't know if Fallout rights holder Bethesda will ultimately object to the mod on legal grounds, as the company has not commented on the matter. Obsidian, meanwhile, seems enthused about the whole thing, posting a gif on Twitter of WWE's Daniel Bryan leading the crowd in a 'Yes!' chant with the message, 'That F4NV mod, though...'
As for where the series is officially headed next, Bethesda has made no announcements, though it does have multiple projects in the works. Fallout 4 VR debuted just recently; you can read all about it in our feature on whether it's worth replaying Fallout 4 in VR.
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Posted by1 year ago
Archived
Compared to past Bethesda games, one glaring absence in the FO4 mod scene has been the addition of new creatures. Oblivion and Fallout 3 had things like Martigen's, OOO, and Warcry, while Fallout NV and Skyrim had things like MoMod and Immersive Creatures.
Fallout 4 has very few creature mods, and none of them add a large number of enemies. I'm aware of a few:
M's Abominations, which adds a number of bizarre beasts that fit Fallout's cheesy 50s horror aesthetic.
Nightstrikers, which brings New Vegas's nightstalkers to the Commonwealth.
And Darkness of Commonwealth, which adds in two new ghouls (one of which is extremely creepy and well designed).
What else is there? Are there even any upcoming mods in this category? And is there some technical reason why such mods are so rare for FO4?
9 comments
By Jon Ryan
When it released back in the fall of 2010, Fallout: New Vegas was a fantastically detailed and incredibly fun RPG, and - spoiler alert! - it still is! And just like with Fallout 3 and Skyrim, the modding community has made the PC version of Fallout 3.5 look better than ever. Here are just a few of our favorite mods that will make your copy of New Vegas more vibrant and immersive than ever before.
A Prettier Apocalypse
One of the first steps to overhauling any game, be it New Vegas, Fallout 3 or Skyrim, is to update the textures for as many objects in the environment as possible. To that end, we installed a combination of NMC's Texture Pack and the OJO BUENO High Quality Texture Workshop. The largest version NMC's pack updates many in-game textures with 2K variants, and Ojo Bueno's mod ups the ante to 4K, and both packs do a great job of revitalizing much of the in-game world. If you're wary about framerate issues or overloading on too many textures, both mods have lower-resolution versions available. To upgrade the weapons, armor and miscellaneous clutter found throughout the wasteland, we installed Millenia's Weapon Retexture Project, Improved Heavy Weapons Textures by Tau34RUS, Macintroll's Wasteland Clothing Hires Retexture, and the Neat Clutter Retextures mod by Mental Gear.
To enhance our interactions with the various NPCs throughout New Vegas, we installed Drumber's excellent mod, the Fallout Character Overhaul. These files reshape and retexture almost every NPC you'll encounter, from Sunny Smiles and Easy Pete to each Poweder Ganger and Fiend. It also includes a 'Playable Races' option which can be activated if, instead of a boring 'normal' person you want to experience life in New Vegas as a Ghoul or mutated human. Another great option for revamping the in-game characters is FNV Redesigned, which gives the NPC character models a softer, more realistic quality. For our non-human (or formerly human) friends, we also installed Ghouls Hires Retexture and Securitron Hires Retexture (both from Macintroll) and the Improved Robots Texture Pack by Tau34RUS.
Wasteland 2.0
On top of all these extra texture mods and new character models, it's easy to add some extra detailed flair to the Mojave desert. As in Fallout 3 and Skyrim, a must-have mod is the Wasteland Flora Overhaul by Vurt. This mod adds more than 100 different trees, grasses, shrubs and other types of plant life to the vast expanse of the area surrounding the New Vegas Strip. In order to make the Strip itself seem more realistic and lively, we also installed The Strip Open by users Schizofriendlia and MoBurma - what this mod does is it removes the gates between each area of the NV Strip in the vanilla version of the game, allowing it to be one continuous street instead of three separate areas.
The next bit of our Wasteland overhaul comes in the form of a weather mod. There are two primary weather modifiers to choose from - JJC71's FNV Project Reality or the Nevada Skies mod by Yossarian. Both mods add a bunch of excellent dyanmic weather effects, including enhanced rain, sandstorms (supplemented by Drumber's HQ Dust Storms mod), radstorms and even snow, if you want to experience a bizzare and wintery Mojave.
While Project Reality is fantastic, we opted to install the Nevada Skies mod, as it not only adds in weather effects and enhanced lighting, but also has an excellent U.I. and several great 'moods' for the wasteland, which can range from lore-friendly templates to fantastical color palates - even a Silent Hills inspired setting that blankets the desert in a thick and ominous fog. Ultimately, though, the choice is entirely up to you.
ENBeautiful
In addition to updating the textures, the biggest - and potentially most intimidating - aspect of revamping New Vegas is adding a new lighting system. Starting with the base files for Boris Voronstov's ENBSeries, which modifies how the game renders light and visuals relative to the game's camera, we can then add one of dozens of ENB presets created by the community. The image above showcases the Midhrastic ENB preset, which was technically designed for Fallout 3 but still works with FNV, which gives the wasteland a warmer color palate and softens the inensity of in-game lighting and depth of field (which tells the camera what to focus on).
Again, it's entirely up to the user which ENB to install - if you're looking for a grittier, more realistic setup, consider the Oxide ENB or Shrutesh's ENB of the Apocalypse. If it's a brighter, more desert-appropriate upgrade you seek, check out Courier and xCamoLegend's NEVADA ENB or Xilandro's Blackout ENB. The Blackout ENB is great, since it also includes patches that make it compatible with your weather mod of choice.
These are just a few of the thousands of mods available for New Vegas - what do you think of our set up? Are we missing anything imperative? Are there other mods you'd reccomend to add for fun? Let us know in the comments, and be sure to check out our New Vegas wiki for our full mods list and install order.
Jon Ryan is an editor at IGN, who can usually be found on Twitter or in your nearest roadside ditch.
Hi all,
Just thought i'd make a topic about my LO, or frankly, SHOW IT OFF. I've been running this for 18 hours, no crashes (some random bugs but that's what FNVEdit is for lol) and really good on Ultra settings + Configator enhancements. Also using NMCs textures and some of Ojo's (The ones NMC doesn't cover). I've been hangin around in the tech support forum for NV and i see people have a lot of trouble when it comes to installing etc and say it can't be done. Well this is what i have to say to that:
UPDATE FEB 15th: I have optimized the previous LO and this is the result. I am waiting for NVEC to be updated to 3.3DD before I go any further as that will now include EVE. I have also been faced with the stupid 'magic threshold' mod limit that we all experience. You can follow my investigation into this bug here: http://forums.nexusm...teresting-find/ Righto here we go:
DeadMoney.esm
OldWorldBlues.esm
GunRunnersArsenal.esm
MercenaryPack.esm
CaravanPack.esm
Companion Core.esm
HonestHearts-CaliberX.esm
CaliberXgunrunners.esm
CINEMATECH.esm
FOOK - New Vegas DLCs.esm
More Perks.esm
RedRockRanch.esm
RustTownV1Master.esm
NSkies URWLified.esm
Interior Lighting Overhaul - Core.esm
Project Nevada - Equipment.esm
Advanced Recon Tech.esm
RobCo Certified.esm
SpeedyResources.esm
Project Nevada - Rebalance.esp
ELECTRO-CITY - Highways and Byways.esm
Lings.esm
WMR.esm
DarNifiedUINV.esp
FairyRadar.esp
HUD Extended - Ambient Temperature.esp
Readius_NV.esp
The Weapon Mod Menu.esp
Tron Home.esp
UHNV.esp
Project Nevada - Cyberware Additions.esp
NVEC NVCE PN COMBO Patch.esp
AWOPMonsterPatch.esp
RRRAWOPCompatability.esp
Hell on Earth - Basic + Creature Replacer.esp
NVEC+NVCE-Expansion-MMWE.esp
FOOK - New Vegas DLCs.esp
CFW-PN-DLC.esp
Detect Traps - Traponator 4000.esp
Advanced Recon Gear.esp
Jetpack.esp
Advanced Recon Range Finder.esp
DIM TYPE3clothesRETAIL_NV.esp
Powered Power Armor.esp
AWOP DLC + GRA Conflict Error Fixes.esp
AWOPCaliberXAmmoPatch.esp
More Realistic Aiming.esp
Reactive People - Ultimatum.esp
Fallout New Vegas Monster Wars Mod
WMR_DeadMoney_R.esp
WMR_OldWorldBlues_R.esp
WMR_GunRunnersArsenal_R.esp
WMX-FOOKNV CP.esp
WMX-DeadMoney.esp
WMX-OldWorldBlues.esp
WMX-GunRunnersArsenal.esp
WMX-PreOrderPackCaravan.esp
WMX-PreOrderPackTribal.esp
EVE FNV.esp
WMR_WMX_OldWorldBlues_R.esp
WMR_WMX_LonesomeRoad_R.esp
The New Bison Steve Hotel.esp
NVEC Complete NVCE NVInteriors Patch_AWOP.esp
The.Armory.Leveled.List.Concise.esp
The.Armory.Immersion.Addon.esp
The.Armory.CaliberX.Patch.esp
NSkies URWLifiedOWB.esp
Interior Lighting Overhaul - Ultimate Edition.esp
ILO - A World of Pain.esp
ELECTRO-CITY - Imaginator.esp
Night Brightness Adjuster.esp
Bashed Patch, 0.esp
Total active plugins: 142
Utter madness XD, and i'm not done, this is my BASE package. Now i will also be starting a merged mod project (not to be released) where I'll be filling up one massive esm full of Nexus content. I will make a separate list for this when the time comes . Also some mods aren't visible, they'd be in Bashed patch. My specs are: Intel DX79SR (just upgraded from Rampage 4 Extreme) Intel 3960X 4.5GHZ OC - 6 CORES - NO HT G.Skill 16GB CL9-11-11-31 RipjawsZ 2400MHZ XMP 2x Intel 520 SSD in RAID - 1x 120GB OS + 1x 480GB Games/Apps 2TB WD Black Caviar HDD Tt TP 1500W PSU LG Blu Ray 12x Burner Tt Level 10 GT LCS Chassis (Liquid Cooled - Bigwater 850GT) And running well but sometimes can et laggy with lots of NPCs in one area. like 30-50 on screen i mean lol. Let me knows what you peeps think of my mad install! EDIT: Spelling lol XD Comments are closed.
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